前回のポストでリストアップしたノード・リストを更新しました。(NEW061)と表記されているのが今回追加されたノードです。
今回、MakeCone, Cylinder, Line, Rect, Sphere, Teaset, Torus など、さまざまな形状をパラメトリックにコントロールできるノードが追加されています。そんな中で面白いのが、MakeTeaset です。プルダウンメニューから、TeaPod, TeaCup, TeaSpoon を選択できるようになっています。
大昔からCGのレンダリングテストによく使われたオブジェクトの定番です・・
Viz で生成した Teaset を Visualizer でリアルタイムレンダリング
ver.
|
Name
|
Category
|
Description
|
|
Add
|
Math
|
Add two numbers/vectors/matrices
|
(030)
|
AryConst
|
Array
|
Create a array of constant values
|
(NEW061)
|
AryFileSink
|
Array, File IO
|
Write array data to a text fie
|
(030)
|
AryFileSource
|
Array, File IO
|
Read array data from a text file
|
(030)
|
AryGradient
|
Array
|
Create a array of values in the range [min, max]
|
(030)
|
AryReduce
|
Array, Math
|
Reduce all elements of an array to a single element
based on the selected function such as,
Min, Max, Add, And, Or
|
|
ArySize
|
Array
|
Compute the size of an array
|
(NEW061)
|
Bool3d
|
Geometry
|
Computes boolean operations on 3d solids
|
(NEW061)
|
CapEdge
|
Geometry
|
Cap an edge to for a surface
|
(NEW030)
|
Clamp
|
Math
|
Clamp the value of two numbers/vectors/matrices
|
(030)
Eq, Ne, Gt, Ge, Lt, Le が統合
|
Comp
|
Math, Logics
|
Compare x and y based on a comparison function such as:
==(Equal), !=(Not Equal)
>(Greater), >=(Greater Equal)
<(Less Than), <=(Less Equal)
|
(030)
|
Container
|
Container
|
Container for other nodes
|
|
CrossProd
|
Math
|
Cross product of two vectors
|
|
DirAlign
|
Geometry, Transformation
|
Rotate geometry so that Dir0 is aligned to Dir1
|
|
Div
|
Math
|
Divide two numbers/vectors/matrices
|
|
DotProd
|
Math
|
Dot product of two vectors/matrices
|
(NEW061)
|
ExtractEdge
|
Geometry
|
Extract the edge profile from a surface
|
(030)
|
Extrude
|
Geometry
|
Extrude curves or lines along a profile to create a surface
|
|
FBM
|
Noise
|
Fractional Brownian Motion noise fucntion
|
(030)
|
FaceArea
|
Geometry, Array
|
Compute the area of faces in the eometry
|
(NEW061)
|
FlipFace
|
Geometry
|
Flip face direction
|
|
Fx
|
Math
|
Mathematical function y=F(x) such as abs, sin, cos, etc.
|
(030)
|
Fxy
|
Math
|
Mathematical function z=F(x, y) such as min, max, and, or
|
|
GeometrySink
|
Geometry
|
Output geometry to the modeler
|
|
GeometrySource
|
Geometry
|
Input geometry from the modeler
|
|
GetAttr
|
Array, Geometry, Attributes
|
Get numeric attributes from geometry
|
(NEW061)
|
ImgFileSink
|
Imaging, File IO
|
Write an image to file
|
(030)
|
ImgFileSource
|
Imaging, File IO
|
Read an image file
|
(030)
|
ImgSample
|
Array, Imaging
|
Sample an image at position x
|
(030)
|
ImgSize
|
Imaging
|
Compute the dimensions of an image
|
(030)
|
Input
|
Containers
|
Create an input attribute in the parent graph
|
|
Length
|
Math
|
Length (Euclidean Norm) of a vector/matrix
|
|
LineSmooth
|
Geometry
|
Smooth lines by subdivision up to the specified threshold
|
|
MakeCircle
|
Geometry
|
Make a circle composed of line segments
|
(NEW061)
|
MakeCone
|
Geometry
|
Make a cone
|
(NEW061)
|
MakeCylinder
|
Geometry
|
Make a cylinder
|
|
MakeGrid
|
Geometry
|
Make a grid of quads
|
(NEW061)
|
MakeLine
|
Geometry
|
Make a line composed of line segments
|
(NEW061)
|
MakeRect
|
Geometry
|
Make a rectangle composed of line segments
|
(NEW061)
|
MakeSphere
|
Geometry
|
Make a sphere
|
(NEW061)
|
MakeTeaset
|
Geometry
|
Make pieces of a teaset
|
(NEW061)
|
MakeTorus
|
Geometry
|
Make a torus
|
|
Mul
|
Math
|
Multiply two numbers/vetorsmatrices
|
|
Neg
|
Math
|
Negate a number/vector/matrix
|
|
Normalize
|
Math
|
Normarize a vector/matrix
|
(030)
|
NumericInput
|
IO, Containers
|
Create an numeric input attribute in the parent graph
|
(030)
|
Output
|
Containers
|
Create an output attribute in the parent graph
|
|
PointNormal
|
Geometry
|
Compute the normal at points as average of the
normal of faces sharing
|
(NEW061)
|
PointsToLine
|
Geometry
|
Make a line strip out of ppoint positions
|
|
Prod
|
Math
|
Product of a matrix and a vector / Product of two matrices
|
|
Random
|
Math
|
Random number generator
|
(030)
|
Reduce
|
Math
|
Reduce all elements of vector/matrix to a single element based on the selected function such as Min, Max, Add, And, Or
|
|
Revolve
|
Geometry
|
Revolve curves or ines around an axis to create a solid
|
(NEW061)
|
Rotate
|
Geometry, Transformation
|
Rotate geometry around an axis
|
|
SVec2
|
Math
|
Split a vector of size 2 into its two components x, y
|
|
SVec3
|
Math
|
Split a vector of size 3 into its three components x, y, z
|
|
SVec4
|
Math
|
Split a vector of size 4 into its four components x, y, z, w
|
|
Select
|
Math, Logics
|
Select X if condition C is true, otherwise select Y
|
|
SetAttr
|
Array, Geometry, Attributes
|
Set Geometry's attributes
|
|
Sub
|
Math
|
Subtract two numbers/vectors/matrices
|
(030)
|
TextureXForm
|
Geometry, Texture
|
Apply a transformation to the texture of geometry
|
|
Translae
|
Geometry, Transformation
|
Translate geometry
|
|
Triangulate
|
Geometry
|
Turn quas and polygons into triangles
|
|
Vec2
|
Math
|
Make a vector of size 2 from its two components x, y
|
|
Vec3
|
Math
|
Make a vector of size 3 from its three components x, y, z
|
|
Vec4
|
Math
|
Make a vector of size 4 from its four components x, y, z, w
|
|
X-Axis
|
Math
|
Vector pointing along the positive X axis
|
|
Y-Axis
|
Math
|
Vector pointing along the positive Y axis
|
|
Z-Axis
|
Math
|
Vector pointing along the positive Z axis
|
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